Wiki / equipment database

Anime Expeditions Equipment

Compare every published Standard and Unit Equipment item without opening dozens of thin detail pages.

11 Unit · 17 Standard
Unit Equipment11 exclusive itemsStandard Equipment17 shared itemsCurrent versionRelease (0.0)

Showing all 28 equipment items.

EquipmentTypeStatsPassive / compatibilityObtainment
Accursed EquipmentOfficial sourceStandardRare–Mythic
  • -1% to -10% SPA
No extra passive published.Armory
Bamboo BottleOfficial sourceStandardRare–Mythic
  • +1% to +10% Range
Each Active Ability use reduces its cooldown by a rollable 1% to 2%, up to 10%.Armory
BoulderOfficial sourceUnit EquipmentSecret
  • -1% to -5% SPA
  • +1% to +5% Range

For: Lady Giant (Envy)

Stone Wall is summoned every 12 seconds, up to two walls, with health scaling from Lady Giant's current damage and form.
Fairy King Forest
Calamity's EyeOfficial sourceUnit EquipmentSecret
  • +1% to +10% Damage
  • +1% to +5% Range

For: Puppet (Telekinetic)

When this unit's Puppet-marked enemy dies, it creates one Doll with health equal to 200% of the unit's current damage.
Fairy King Forest
Cursed FingerOfficial sourceStandardRare–Mythic
  • +1% to +5% Critical Chance
  • +1% to +10% Damage
Increases Bleed damage by a rollable 2% to 5% per Bleed stack on an enemy, up to 20%.Armory
Dragon HiltOfficial sourceStandardRare–Mythic
  • +1% to +5% Critical Chance
  • +1% to +10% Critical Damage
No extra passive published.Armory
Elf SuitcaseOfficial sourceStandardRare–Mythic
  • +1% to +5% Range
  • +1% to +10% Magical Damage Dealt
No extra passive published.Armory
Elven Battle StaffOfficial sourceUnit EquipmentSecret
  • -1% to -5% SPA
  • +1% to +5% Damage

For: Elf Mage (Unleashed)

Raises the Arcane Spell follow-ups to 100% line damage, 125% circle damage with Mana Burn, and 150% full-AoE damage at their charge thresholds.
King's Tomb
Emperor's AttireOfficial sourceUnit EquipmentSecret
  • +1% to +10% Damage
  • +1% to +5% Range

For: Flame Emperor (Reincarnate)

Wildfire spreads each new Burn application to the five nearest enemies that do not already have Burn.
Rose Kingdom
Enhanced KatanaOfficial sourceStandardRare–Mythic
  • +1% to +5% Critical Damage
  • +1% to +10% Critical Chance
No extra passive published.Armory
Hair BellsOfficial sourceUnit EquipmentSecret
  • +1% to +10% Damage
  • +1% to +5% Range

For: 8th Sword (Berserk)

Improves Demonic Presence to 15% damage inside 50% range and makes Savage Rebound answer a stun at 125% damage while applying Dismembered.
Spirit City
Hell's FlowerOfficial sourceUnit EquipmentSecret
  • +1% to +10% Damage
  • -1% to -5% SPA

For: Hollow (Blaze)

Radial Flames converts a completed Burn application into non-stacking Austere Flames worth 85% of current damage.
Flower Forest
Hexed BladeOfficial sourceUnit EquipmentSecret
  • +1% to +10% Damage
  • +1% to +5% Range

For: Shadow (Divine)

Winged Spirit deals 75% current damage every 5 seconds and applies Stun after it unlocks at upgrade 3.
Crafting
KatanaOfficial sourceStandardRare–Mythic
  • +1% to +10% Physical Damage Dealt
  • +1% to +5% Damage
No extra passive published.Armory · Flower Forest
KunaiOfficial sourceStandardRare–Mythic
  • +1% to +10% Damage
  • -1% to -5% SPA
No extra passive published.Armory · Events · School Grounds
Magic BookOfficial sourceStandardRare–Mythic
  • +5% to +20% Magical Damage Dealt
No extra passive published.Armory · King's Tomb
Magic OrbOfficial sourceStandardRare–Mythic
  • +1% to +10% Range
  • +1% to +5% Damage
No extra passive published.Armory · Rose Kingdom
Pirate's SlingshotOfficial sourceStandardRare–Mythic
  • +5% to +15% Range
No extra passive published.Armory
Promise RingOfficial sourceUnit EquipmentSecret
  • +1% to +10% Damage
  • -1% to -5% SPA

For: Cursed Student (True Love)

Every 20 Bleed stacks in range summons a Bat Spirit, up to three; each attacks for 25% current damage and disappears after three attacks.
School Grounds
Raid CapeOfficial sourceStandardRare–Mythic
  • +1% to +5% Range
  • +1% to +10% Damage
No extra passive published.Armory
Shinigami SwordOfficial sourceStandardRare–Mythic
  • +1% to +10% Critical Chance
  • +1% to +5% Damage
Adds a rollable 0.5% to 1% damage for each enemy in range, up to 15%.Armory · Spirit City
Soul SplitterOfficial sourceStandardRare–Mythic
  • +1% to +10% Physical Damage Dealt
  • +1% to +5% Range
No extra passive published.Armory
Spirit of the MoonbladeOfficial sourceUnit EquipmentSecret
  • +1% to +10% Critical Chance
  • +1% to +10% Critical Damage

For: Reaper (Released)

Adaptation grants 10% damage and 10% Critical Chance for each different enemy type attacked.
Spirit City
Staff of ChaosOfficial sourceStandardRare–Mythic
  • +1% to +10% Magical Damage Dealt
  • -1% to -5% SPA
No extra passive published.Armory
Technique AmplifierOfficial sourceUnit EquipmentSecret
  • -1% to -5% SPA
  • +1% to +5% Range

For: Salmon Sorcerer (Grade 1)

Rolls one of two Crumble Away patterns, assigning 20%, 35%, 50%, and 65% Slow to successive attacks in normal or reverse order.
School Grounds
Three Swords From HellOfficial sourceStandardRare–Mythic
  • +5% to +15% Damage
No extra passive published.Armory
Warrior's AxeOfficial sourceStandardRare–Mythic
  • +1% to +10% Physical Damage Dealt
  • -1% to -5% SPA
No extra passive published.Armory · Fairy King Forest
Webbed FruitOfficial sourceUnit EquipmentSecret
  • +1% to +10% Range
  • -1% to -5% SPA

For: String Demon (Awakened)

Cocoon triggers every five regular attacks; breaking it after ten hits deals 125% current damage, while an unbroken cocoon expires after five seconds.
Rose Kingdom
How equipment works

Slots, rolls, locks, and rerolls

Units can equip two Standard Equipment items. Evolved units unlock an additional slot for their exclusive Unit Equipment. Standard items begin at Rare and can rise to Mythic based on their rolls.

Equipment Rerolls change rollable stats; Equipment Locks preserve a line during rerolling. Passives and abilities are not rollable equipment stats, so choose an item for its role before spending locks.