Wiki / game modes

Anime Expeditions Game Modes

Anime Expeditions game modes guide covering all seven Progressive, Competitive, and Other modes, with progression goals, rewards, leaderboards, and team context.

Release (0.0) reference

The Play interface groups modes into Progressive, Competitive, and Other categories. A universal tier rank is only a starting point because stage length, enemies, modifiers, and rewards can favor specialists.

Progressive · Story

Linear progression stages unlock in sequence and reward a balanced team with affordable upgrades, damage, and control.

Progressive · Raid

Raid acts provide unit and equipment drops with mode-specific rates and pity records; check the linked unit's obtainment data before farming.

Progressive · Challenge

Challenge stages add rules or modifiers that can change the value of elements, archetypes, and status effects.

Progressive · Expeditions

Expeditions are part of the linear progression category and use their own objectives and reward structure.

Competitive · Tournament

Tournament runs operate on a seasonal cycle with changing rewards, requirements, and a leaderboard.

Competitive · Global Tournament

Global Tournament is a leaderboard-driven seasonal mode whose comparisons extend across the wider player base.

Other · Sandbox

Sandbox sits outside progression and competitive categories and is used to test units and mechanics without treating the result as a normal clear.

Editorial standard

Mechanics are summarized in original wording and linked back to the official support Wiki when a factual definition affects a unit build. Exact values remain on the relevant unit page.