Mechanics / effects database

Anime Expeditions Effects

A source-linked index of every published damage-over-time effect, movement control, hard control, mark, and miscellaneous status mechanic.

15 effects · Release (0.0)

Showing all 15 effects.

EffectCategoryBehaviorDuration / ticksCooldown / cap
BleedDamage-over-TimeDeals damage equal to 0.65× the applying unit's damage across six ticks.Damage scaling ×0.656s6 ticksNo published cap
BurnDamage-over-TimeDeals damage equal to 0.5× the applying unit's damage across four ticks.Damage scaling ×0.54s4 ticksNo published cap
Austere FlamesDamage-over-TimeDeals damage equal to 0.75× the applying unit's damage across four ticks.Damage scaling ×0.754s4 ticksNo published cap
Mana BurnDamage-over-TimeDeals damage equal to 0.5× the applying unit's damage across eight ticks.Damage scaling ×0.58s8 ticksNo published cap
SlowSoft Crowd-ControlReduces enemy movement speed for five seconds.Speed ×0.55sNo tick count5s cooldownNo published cap
StaggerSoft Crowd-ControlInterrupts actions and briefly delays enemy movement.4s4 ticks10s cooldownNo published cap
DismemberedSoft Crowd-ControlPermanently reduces enemy movement speed to 0.85×.Speed ×0.85No tick countNo published cap
FreezeHard Crowd-ControlPrevents enemy movement and actions for two seconds.2sNo tick count10s cooldownNo published cap
RewindHard Crowd-ControlForces the target backward along its path.3sNo tick count10s cooldownMax 10× per enemy
StunHard Crowd-ControlPrevents all enemy actions and movement for two seconds.2s1 tick5s cooldownNo published cap
Shadow RewindHard Crowd-ControlTeleports enemies back toward their starting base.No tick count1s cooldownMax 3× per enemy
True Saint MarkMarkA persistent enemy mark consumed or referenced by True Saint mechanics.No tick count10s cooldownNo published cap
Puppet MarkMarkMarked enemies receive 20% increased incoming damage.No tick count10s cooldownMax 3× per enemy
Crimson MarkMarkExplodes after five seconds for 15% of Crimson's current damage.Damage scaling ×0.155sNo tick count10s cooldownNo published cap
CocoonMiscellaneousWraps an enemy in a cocoon and inflicts Stun; the creating unit determines its break and expiry behavior.No tick countNo published cap
Stacking boundary

How to read effect values

Damage-over-time effects scale from the applying unit's damage and deliver that total across ticks. The same applier cannot stack another copy on itself, while separate units may maintain their own applications. Crowd-control cooldown brackets can prevent immediate reapplication.

Unit passives can override a general effect's timing or trigger. Use the exact unit and equipment pages before assuming two effects stack.