Mechanics / elements

Anime Expeditions Elements

Anime Expeditions elements explained, including Neutral, Flame, Hydro, Gale, Storm, Terra, Light, Dark, and Farm classifications.

Release (0.0) reference

Elements are one axis of a unit's combat identity. They do not replace archetypes: a unit can be a Flame element and still deal either Physical or Magical archetype damage.

Neutral

Neutral identifies a unit's element and should be checked against stage and team requirements.

Flame

Flame identifies a unit's element and should be checked against stage and team requirements.

Hydro

Hydro identifies a unit's element and should be checked against stage and team requirements.

Gale

Gale identifies a unit's element and should be checked against stage and team requirements.

Storm

Storm identifies a unit's element and should be checked against stage and team requirements.

Terra

Terra identifies a unit's element and should be checked against stage and team requirements.

Light

Light identifies a unit's element and should be checked against stage and team requirements.

Dark

Dark identifies a unit's element and should be checked against stage and team requirements.

Farm

Farm is used by economy units that generate or amplify Yen instead of dealing normal damage.

Editorial standard

Mechanics are summarized in original wording and linked back to the official support Wiki when a factual definition affects a unit build. Exact values remain on the relevant unit page.